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Recently I've released first version of the Alkahest - Zero-Overhead Zero-Copy serialization library. Why would I even make one? Well, it is fun...
Why WASM anyway? First of all I want to provide some context: Working on asset database for my game engine prototype I found that I want to import...
This new blog is started to tell you a story. A story about one developer who wants to create a game from scratch. One developer that loves Rust...